Welcome to the Philadelphia Werewolf: the Apocalypse game!
In Werewolf: The Apocalypse, the Garou—werewolves—were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
Check out our upcoming events page to see when the next Werewolf game is held. To speak with the VST, email them at firstname.lastname@example.org. All you need is the desire to play and the imagination to see it through. Come join us and play. We will help you to create your character, understand the rules and to hit the ground running.
- Philadephia MES – our domain Out Of Character (OOC) list for game announcements, elections, and discussions. Sign up for info on upcoming events!
- Werewolf IC List – our In Character list for Werewolf: The Apocalypse.
- Minds Eye Theatre: Werewolf the Apocalypse – By Night Studios rulebook that the Mind’s Eye Society uses in games throughout the United States and internationally.
- Interested in coming to a Werewolf session? Contact the Venue Storyteller
In Character History:
In the waning days of 2011, word spread to members of both the Sanctum and the Concordat of Stars that a Garou by the name of Strom the Bold had stolen a Caern Seed from the Sept of Blood Fist and fled into the forests of New Jersey. Word also came that Black Spiral Dancers in the area were planning to waylay him and take the Seed for their own purposes. The founding packs flocked to the area to prevent this, some by protecting Strom, others by defeating him and taking it.
The packs met in a large clearing in the Pine Barrens, where Strom seemed fairly shocked to find them. He met with members of the various packs, securing from many of them an agreement to found a Sept together. While the Black Spiral Dancers closed in, those present began to form up around him in a protective fashion. It seemed that Strom had found a place of safety.
Then, Pack Wyldfire arrived. Within minutes, they confronted Strom and beat him unconscious, then loped off into the woods with his body in tow. The rest of the Packs tracked them through the trees and arrived just in time to see a Silent Strider healing Strom and preventing the apparent disembowelment he had suffered from killing him. Pack Wyldfire held the Caern seed, and made it clear that they were willing to help found a Sept only with the permission of Sept Blood Fist.
Not long after this agreement was reached, Fire-touched, a Garou of Blood Fist, arrived. After he learned of the conditions by which the Packs had taken back the seed, he permitted the seed to remain, and a Caern to be founded.
The Alphas of the founding packs met, and agreed to accept Hunts-the-Broken as their Alpha. Screams-in-Darkness was named his Beta, and Jet Set the Master of Challenges. They went out to their Packs to make the announcements, and the assembled Garou came together to plant the seed and found the Sept of Gaia’s Vengeance.
In the intervening years, the Sept has held firm against all opposition. New Garou have joined the ranks, and others have fallen to battle or infirmity. Hunts-the-Broken continues to lead, and the Packs of the Sanctum and Concordat have fallen into a reasonable, if not always easy, cooperation and peace.